﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Obsidian.Components.Colliders
{
    public interface ICollider
    {
        IRigidBody AttachedRigidBody { get; set; }

        bool IsTrigger { get; set; }

        PhysicMaterial Material { get; set; }

        RectangleF Bounds { get; }
    }
}
